3D Tutorials
3D Tutorials categories
- 3ds Max Tutorials (98)
- Alias SpeedForm Tutorials (3)
- Alias Tutorials (51)
- Autodesk Alias Tutorials (52)
- Blender Tutorials (9)
- Car 3D Modeling Tutorials (175)
- Car Rendering Tutorials (48)
- Car Wheels and Parts 3D Modeling Tutorials (64)
- Cinema 4D Tutorials (11)
- Grasshopper Tutorials (3)
- Hard Surfaces Modeling Tutorials (8)
- Industrial Design 3D Modeling Tutorials (58)
- Interior Design 3D Tutorials (3)
- KeyShot Tutorials (2)
- LightWave Tutorials (3)
- Maya Tutorials (23)
- MODO Tutorials (15)
- Rendering Tutorials (2)
- Rhino 3D Tutorials (48)
- SketchUp Tutorials (1)
- SolidWorks Tutorials (5)
- T-Splines Tutorials (4)
- uMake Tutorials (1)
- VRay Tutorials (5)
- ZBrush Design Tutorials (23)
Modeling a 40K Rhino Tank in Zbrush 4R7 using ZModeler
A series of seven videos that show te complete modeling process of the Rhino tank vehicle from Warhammer 40K game, using the new ZModeler brush.
Concept Development with Autodesk Alias
A webinar by Kevin Richards of Autodesk originally published on June 2010. Covered topics include key conceptual workflows including paint, fast concept modeling, dynamic shape modification, and visualization.
Rhino and Solidworks Workflows
In this video designer Thomas Parel explains the main differences between using Rhino and SolidWorks and shows some techniques for integrating them together.
Modeling a Wheel using Zmodeler and ArrayMesh – Part 3
The final part of the wheel modeling tutorial shows how to create the rim using ZBrush R7’s Zmodeler and ArrayMesh tools.
Primitive Blockout in ZBrush
This video tutorial demonstrates how to block out an automotive concept car seat using a low-poly primitive in ZBrush 4R6.
Modeling a tire tread in ZBrush – Part 2
This second part shows how to finalize the tire using the ArrayMesh for applying the tire tread and doing some modeling work on the sidewall.
Modeling a tire tread in ZBrush Zmodeler
This first part of a wheel modeling video tutorial shows how to model the tire tread pattern using ZBrush 4R7’s new Zmodeler tools.
Surface modeling an Aston Martin One-77 in Autodesk Alias Surface
A detailed video tutorial in 16 parts that shows the creation process of a high-quality 3D model of the Aston Martin One-77, done in Autodesk Alias Surface/Automotive.
Modeling a car light in Rhino
This 44-minute video shows the 3D modeling process of a car stop light, done in Rhinoceros. A 3dm file is available for download.
Concept Car 3D resurfacing with MODO and ZBrush
In this video designer Aaron Walker from carstylus explains his technique for accurately retopologize in MODO a mesh sculpted in ZBrush, using retopology tools and edge creasing.
Modeling Complex Transitions in Rhino
In this tutorial Brian James from McNeel explains how to model smooth transitions in Rhinoceros 5.0 using combinations of fillets, sweeps and network surfaces.
Modeling a Lamborghini Wheel in Alias Surface
Two video tutorials in Russian showing the modeling process of a Lamborghini wheel in Autodesk Surface 2012.
Vehicle 3D modelling in Siemens NX
An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.
Car Blueprint Setup in Photoshop/Maya
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
Zbrush Topology Brush Block-in tutorial
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
3D Timelapse: Lamborghini Aventador modeled in Autodesk Maya
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
Resurfacing a ZBrush Concept Car Model
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
Concept Car 3D modeling timelapse
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.