Car 3D Modeling Tutorials
Vehicle 3D modelling in Siemens NX
An article that explains the workflow for creating a detailed 3D model of a 1964 Ford Mustang using the Siemens NX package.
Car Blueprint Setup in Photoshop/Maya
A video that shows how to prepare, position and align car blueprints using Photoshop and Autodesk Maya.
Zbrush Topology Brush Block-in tutorial
In this tutorial Aaron Walker explains how to block-in a car primitive shape using ZBrush Topology Brush tool and a reference side-view sketch.
3D Timelapse: Lamborghini Aventador modeled in Autodesk Maya
A speeded-up video by CG artist Millergo showing the modeling process of an Aventador using Maya’s polygonal modeling tools. It’s very fast, so we suggest to watch it slowed down with a service like youtubeslow.com.
Resurfacing a ZBrush Concept Car Model
In this tutorial Aaron Walker from carstylus explains how to export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
Concept Car 3D modeling timelapse
A video by CG artist Millergo featuring the creation process of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped up to 17 minutes.
Exporting ZBrush 3D models for Autodesk VRED
A video tutorial that explains how to prepare a 3D model of a car sculpted in ZBrush for rendering in Autodesk’s VRED.
Easy Shut Lines in Rhino
A video tutorial by Scott Schneider, who explains how to use Rhino 5 new ApplyShutLining tool to create and evaluate panel parting lines in a non destructive way.
Using Zbrush in Vehicle Design
A brief introduction on how to use ZBrush to quickly sketch out concepts for industrial and transportation design.
Modeling a concept car in ZBrush 4R6
A videot tutorial that shows the creation process of a 3D model of a concept car sculpted in ZBrush 4R6 and retopologized in MODO, starting from reference images.
Automotive 3D Sketch Model using Zbrush
This speeded-up video shows the creation process of a quick 3D sketch of a car concept using ZBrush 4R6.
Sculpting a sportscar in ZBrush 4R6
In this video tutorial automotive designer Aaron Walker from carstylus shows how to use ZBrush 4R6 to quickly block out and sculpt a sportscar concept.
Class A Surfaces Part 2
In this second episode Michael Günther-Geffers from VSR explains the main criteria and requirements for Class A Surfaces and gives a workflow demo of the VSR plug-in tools in Rhino.
Concept Car 3D modeling: Poly to NURBS
A short writeup that gives an overview of the conversion process from a low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models (free registration is required).
Making Of Ford Mustang Fastback ’65
A general overview of the modeling, texturing and rendering process of a 1965 Mustang Fastback. Done in 3ds Max.
Concept Car Sketching in 3D – part 1
In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.
Modeling the 1936 Mercedes-Benz 540K
A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.
Audi R8 3D modeling tutorial
A YouTube playlist of videos showing the modeling process of an Audi R8 using polygonal subdivision surfaces modeling in MODO.